

When you've got them installed, check it's working.

I can't provide tech support for these utilities.

After you put the contents of the GMM zip there, this directory shouldĬontain modman.exe, ftlgame.exe, and a number of subdirectories Steam installs, look in C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light, or perhaps without the (x86).) When you find ftlgame.exe, I'll call that directory your FTL installĭirectory. (You can find this by right-clicking the FTL shortcut to start the game,Ĭlicking Properties, and clicking Find Target or Open File Location. When you've unzipped GMM, put it in the same directory thatįtlgame.exe is in.Download FTLEdit from here and GMM from here.To the data files too not to mention it lets you try out every other You ever want to distribute your mod, and it does some useful things You're going to need to have GMM working if There are certain conditions under which all FTL mods must beĭistributed, that basically mean using Grognak's Mod Manager There are a couple of required steps before you actually start Ready to create a new playable ship? Then let's get started. Rather than for the player to use, then a lot of this guide will stillĪpply, but bits of it won't. If you instead want to create enemy ships, to attack the player Written by tazardar, but I haven't tried that one.) (There's another editor too, called FTL Ship Creator and To use that to do some of the work for us, but we'll still have to do Handy utility called FTLEdit written by Darkfrost,
Ftl best mods how to#
I'm here to teach you how to create a ship for yourself. Wanting to make up your own ships, weapons, events.įortunately, FTL is a very moddable game, thanks to some great tools Play with, so many different weapons to try out, so many encounters.īut if you play it a lot, you may find yourself wanting to go beyond Hi, all! FTL is an awesome game, isn't it? So many different ships to FTL Modding Tutorial by alextfish FTL Modding Tutorial: Creating a Playable Ship
